Stellaris cloud lightning. Stellaris. Stellaris cloud lightning

 
StellarisStellaris cloud lightning  This mod also adds two new

So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 20. And yes , it does work. A destroyer with lightning cloud and two s disruptors is a good, solid build. Admirals. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. . Click on the planet (or sun or astroid) within the system you want to edit. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. Regular missiles shred them. Technically true, but the math isn't intuitive. EulersApprentice • 1 yr. Vovarush. 1. Cerodil Jan 13 @ 8:08pm. Forward time to see changes. While the planets info menu is on your screen, open the console and type the following event. . Loaded an old savegame from the 2. ; About Stellaris Wiki; Mobile viewNov 9, 2023What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. I believe it will save it to the cloud then. CL 12dmg per day 100% accuracy 30% tracking. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Click on the "Mod tools" button and select "Upload mod" within the window that opens. I researched cloud lightning conduits in my latest game. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Go to Stellaris r/Stellaris. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. Language: English&中文. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. NL 42dmg per day 90% accuracy 0% tracking. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 2 Anti-Hull 2. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. The cost of war. About This Content. exe. r/Stellaris. They ignore both shields and armor and deal base damage directly to the hull. Go to Stellaris r/Stellaris • by Morcalvin. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. if it did 1% of all the damage to the hull, it's a miracle. You want anti-armor/anti-hull weapons. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. However when I go in the ship designer they are not available as an option. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. json, game_data. Against some opponents, such as high-tech ships with little tracking, disruptor corvettes are indeed a great option. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. 6, make Cloud Lightning lack a Minimum Range, like Lasers. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Content is available under Attribution-ShareAlike 3. This has last been updated for v2. . Also, the void cloud lightning is better. They ignore both shields and armor and deal base damage directly to the hull. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". 100% accuracy. Second, force the event chain over the event console command with the corresponding number (not at PC, can't check. " I've had it work with 1 NPC in the federation. Go to Stellaris r/Stellaris. ago. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. © Valve Corporation. 2 The Lesser Messenger id 9430 - 9480. In version 3. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Stellaris Steam charts, data, update history. Supposed to be good for hull attack (100% penetration both shield and armor). This enables us to ensure lightning fast file sharing capabilities to our customers at all times. Stellaris Wiki Active Wikis. Use Battleships with Arc Emitters and Cloud Lightning. Cloud Lightning is underrated in 1. Same problem seems to exist for amoeba strike craft. 例如:“异种保护区”(建筑)的特殊说明请在. Choose weapons that ignore or are more effective against the enemy’s ship design. DS adds one of the most advanced Nomad-origins of Stellaris. Call of Duty: Modern Warfare III is likely to be the last Call of Duty title available natively on 8th-generation hardware, and all future titles will likely require access to a cloud streaming service, such as xCloud, GeForce Now or Ubisoft+, for those playing on 8th-generation consoles and weaker PC hardware. • 3 yr. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 2 Running out of Time. • 19 days ago. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Component. Go to Stellaris r/Stellaris. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. You’ll also want a few cheap and large corvette only fleets. . CL 12dmg per day 100% accuracy 30% tracking. r/Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Yeah, pretty much. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Bridge_of_Brown. ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. Sprites, jets and other types of lightning. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Stellaris 3. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. There is always a better option for your ship designs than Cloud Lightning. ago. On a nice advice, never fight FE ships from long range, they will out damage you. The cloud lightning bug seems to exist only in the 2. . 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. . 2. I made a few mistakes in this buildup and I could. It’s a void cloud that moves around the map. Example 200 Naval Capacity Fleet:Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 1 (played yesterday) funnily enough i had much better. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. Advanced shields require Strategic Resource to make. Jump to latest Follow Reply. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. I don’t really know how to use destroyers, frigates, or cruisers 😬. They don't exist in my designer. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Ship Power Stations Mod for Stellaris. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. 3. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Subscribe. Troubleshoot problems with cloud gaming Learn how to fix connection quality issues. By: Wolfie. Exakan • Determined Exterminator • 2 yr. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. Void clouds are not organic, neither are crystals. One with 5 titans, and 5 with 3 titans. 2. but the CL can go through armor and shields. 2 Plasma Launcher 2. nor for any other slot for that matter. Right click ->Properties on steam. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Pure corvette would be my choice. However, this build has the. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. Small. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Vulnerable to kinetic weapons. 1 version, not the 2. List of all technology ids in the game to be used with “research_technology” console command. I like playing with penetration weapons for thematic. Moogle Leather Jacket. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. 500 Battleships or 500 Corvettes or any combination of 500 warships. 0. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. Supposed to be good for hull attack (100% penetration both shield and armor). New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under. 3. Although we tend to think of lightning as a bolt that crashes to the earth. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Ball Lightning. Missiles are somewhat better against point defense, by dint. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Yes KA is better than cloud lightning. The star itself always has a deposit of 6 physics. Either way definitely have a titan in your fleet the auras are too valuable. --------------. so no reverse engineering. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). And any destoyed FE ship is 1 less ship they field overal unless they Awake. If your shields and armor can take it, good. Go to Stellaris r/Stellaris. But so far the game will not. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. But when I engage in combat, I. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. type or copy-paste this into the console: activate_ascension_perk ap_colossus. Mega Cannons+Neutron Launchers are more efficient otherwise. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Open the resulting gamestate file in a text editor. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. Awesome, thanks for the heads up. But generally I try to make them glass cannons. Just go into your Stellaris folder, then events and then look into the precursor event file). 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. It enables FRET in highly dynamic cellular events. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. Sharp imaging of 3D. e. This makes it one of the few Artillery weapons that is very effective against Corvettes. Reply More posts you may like. Is there a time, place, enemy, situation, etc. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. It is not an end-game crisis. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Void Clouds are all shield and hull. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. In summary, we present TauSense and show typical applications that benefit from this technology. 3. 2. . Lightning is a natural phenomenon formed by electrostatic discharges through the atmosphere between two electrically charged regions, either both in the atmosphere or with one in the atmosphere and on the ground, temporarily neutralizing these in a near-instantaneous release of an average of one gigajoule of energy. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 1. 3 This thread is archivedGo to Stellaris r/Stellaris. Home; About Us; Services; Referrals; ContactSame benefits as the original PlayStation Plus - two monthly games, discounts, cloud storage, multiplayer access UK: £6. And double checking it's still selected hours later. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. My Stellaris anomaly list. 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 99 annually Europe: €8. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. nor for any other slot for that matter. 99 quarterly / £59. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. co. This. Due to their ships having a lot of shield and armor but not a lot of hull hit points. nor for any other slot for that matter. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 202. #2. I like playing with penetration weapons for thematic. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. You could try some software that recovers. #3. Click the Compatibility tab. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Members Online. 4. Eddek: NAME_Bemat_cruiser_02. EulersApprentice • 1 yr. Feb 8, 2022. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. Make a backup copy of ironman. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. Plasma, Particle Launchers, Torpedoes. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. Pure corvette would be my choice. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. A vast selection of titles, DRM-free, with. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. Guide a galaxy full of potential subjects to glory - or subjugation. Stellaris. . Stellaris is a relatively simple Grand Strategy Sci-Fi game where you play as a custom (or pre-set) empire and develop your way to the most powerful nation in the galaxy. • 3 days ago. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Aug 6, 2020 @ 10:10pm Yes #1. It's the best weapon in the game. This is because KA range is 120 and Cloud Lighntning is only 60. 花费:17. Just remember not to mess up your cloud and local save and overwrite something. And in this case totally unnecessary. 41) instead of being worse than 2x m T1 (8. They ignore both shields and armor and deal base damage directly to the hull. 48 to 16. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. 1. 2. • 3 yr. Both Launchers and Artillery have bonus/penalty damage. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 1 Beacon in the Depth. ago. Vovarush Aug 6, 2020 @ 10:10pm. Unsubscribe Description. Xbox Game Pass (xCloud) list for iOS, Android, and PC. You can press tab after writing the first part so it shows all ascension perks, but I haven't tried so I don't know if it will work. 0 most weapons have been re-balanced and are now viable in different situations. 组件分类:武器组件. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Interestingly, I've found another system that looks similar to the VLUUR system. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. rarely see empire use cloud lightning as weapon. This means they have a huge damage bonus against shields, and an equal penalty against armor. The more you can roll the dice the less punitive a mistake will be. 0) Number of years since game start is greater than 15 (×2. The combination of range, ignoring stacked FE defenses, and reasonable. CryptoCloud Lightning is currently bugged and wont appera in ship designer. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneDiscounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). Not enough ratings FIX Cloud lightning. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. r/Stellaris. I like playing with penetration weapons for thematic. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. As a result, the artillery+neutron+giga cannon loadout is better. ; About Stellaris Wiki; Mobile view Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Then there is the one that decreases opponentsnshields by a substantial amount. I restarted my game and everything but the weapon still fails to load in. If you like battleships, you can do Arc Emitters and Cloud Lightning. Play Stellaris: Console Edition with Xbox Cloud Gaming (Beta). In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 202. This is my favourite topic. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. replace tech_automated_exploration with whatever tech you want. I can't seem for the life of me figure out what this outcome does beside just EXIST. Haha no. This is because KA range is 120 and Cloud Lighntning is only 60. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. I like the missile approach best, though. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. - Find the 00_weapons_critters_cloud text file. After upload is finished, mod page will open inside the Steam client. For the record, in stellaris 2. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. I don't know how the rewards compare, I didn't write them down or w/e so can't compare. A list of powerful strategy, tips and tactics to ensure your dominance of the galaxy in Stellaris. 2. However when I go in the ship designer they are not available as an option. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. Completely non-issue if you have Cloud Lightning. Cloud Lightning goes from 7. Everything is glorious. Stellaris Dev Diary #312 - 3. 1 comment. Mining Drone Lasers: tech_mining_drone_weapon_1. Thanks for the tips. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. They don't exist in my designer. EDIT - I stand corrected as noted below. 天云闪电的升级版,与原版平衡。. But, I have no idea for larger ships. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). 1 version, not the 2. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Get rid of your shields, stack full armor, and load up with all of the arc emitters/cloud lightning/disruptors you have. ago. Cloud Lightning goes from 7. NL 42dmg per day 90% accuracy 0% tracking. Supposed to be good for hull attack (100% penetration both shield and armor). They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Ironically, it seems to me while playing a Mil. In stellaris 2. If you've got anti-shield or shield-ignoring, use it. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". VLUUR is basically a stronger form of the Void Cloud spaceborn aliens.